Topic outline
1. Introduction to 3DSMax
- What is 3Ds Max
- History of 3Ds Max
- How to Download Software and Install
- How to Open 3ds Max
2. The 3ds Max Interface
- Navigating the Workspace
- User-Interface Elements
- Viewports
- View Cube
- Mouse Buttons
- Quad Menus
- Displaying Objects in a Viewport
- Viewport Navigation
- Transforming Objects Using Gizmos
- Graphite Modeling Tools Set
- Command Panel
- Object Parameters and Values
- Modifier Stack
- Objects and Sub-Objects
- Time Slider and Track Bar
- File Management
- Setting a Project
3 Your First 3ds Max Project
- Setting Up a Project Workflow
- Setting Up a Project
- Setting Up the Modeling Reference
- Building a Simple Model
- Starting with a Primitive
- Modeling in Sub-Object Mode
- Bringing on the Bevel
- Chamfering Time
- Creating Details Using Splines
- Building the Handle
- Lathing, Extruding, and Beveling to Create 3D from 2D
- Lathing to Make a Whole
- Creating the Clock Numbers and Hands
4 Modeling in 3ds Max: Architectural Model Part I
- Setting Up the Scene
- Setting Up Units
- Importing a CAD Drawing
- Building the Room
- Creating the Walls
- Creating the Doors
- Creating the Window
- Adding a Floor and a Ceiling
- Adding Special Details to the Room
- Creating Baseboard Moldings
5 Modeling in 3ds Max: Architectural Model Part II
- Modeling the Couch
- Blocking Out the Couch Model
- Building Detail on the Couch Model
- Creating the Chaise Lounge
- Modeling the Couch Feet
- Modeling the Chair
- Creating Image Planes
- Adding the Images
- Building the Splines for the Chair Frame
- Building the Chair Cushion
- Creating the Chair’s Base
6 Modeling in 3ds Max: Architectural Model Part II
- Modeling the Couch
- Blocking Out the Couch Model
- Building Detail on the Couch Model
- Exercise 4.4: Creating the Chaise Lounge
- Modeling the Couch Feet
- Modeling the Chair
- Creating Image Planes
- Adding the Images
- Building the Splines for the Chair Frame
- Creating the Chair’s Base
7 Introduction to Materials
- Creating a Standard Material
- Applying the Material to the Couch
- Adding a Bitmap
- Mapping Coordinates
- : Adding Materials to the Feet
- : Applying a Bump Map
- Building Materials for the Chair
- Creating a Leather Material for the Chair Cushion
- Creating a Reflective Material
- Building Materials for the Window
- Creating a Multi/Sub-Object Material
8 Textures and UV Workflow
- Defining UVs on the Walls, Windows & Sofas
- Seaming the Sofa
- Unwrapping UVs on the Sofa
- Unwrapping the Kitchen Cabinet
- Unwrapping the Door
- Arranging the Chair UVs
- Building and Applying Material to the Sofa
- Applying the Color Map
- Applying the Bump Map
- Applying the Specular Map
9 Introduction to Lighting
- Recognizing 3ds Max Lights
- Standard Lights
- Target Spotlight
- Target Direct Light
- Free Spot or Free Direct Light
- Omni Light
- Lighting a Still Life
- Setting Up the Basic Lights for the Scene
- Adding Shadows
- Adding a Fill Light
- Setting Up the Fill Light Attenuation
- Selecting a Shadow Type
- Atmospherics and Effects
- Creating a Volume Light
- Volume Light Parameters
- The Light Lister
10 Introduction to Animation
- Animating the Box
- Setting Keyframes
- Copying Keyframes
- Using the Track View - Curve Editor
- Editing Animation Curves
- Squash and Stretch
- Setting the Timing
- Moving the Camera Forward
- Correcting the Rotation
- Adding Rotation
- Adding Anticipation
- : Following Through
- Transferring Momentum to the Target
- Camera walk throughs
11 3ds Max Rendering
- Navigating the Render Setup Dialog
- Common Tab
- Rendered Frame Window
- Render Processing
- Assign Renderer
12 V Ray Materials
- V-Ray Materials Introduction
- Metal, Brushed Metal, Plastic and Glass V-Ray Materials in 3ds Max
- Wood, Fabric and Colored Metal V-Ray Materials in 3ds Max
- Create a Material Library in 3ds Max
- V-Ray Asset Library in 3ds Max
13 V Ray Lights
- Create The V-Ray Lighting Demo Scene
- Why Use A V-Ray Plane?
- The V-Ray Sun
- V-Ray HDRI
- Create the V-Ray Interior Scene
- V-Ray Light Types
- V-Ray IES Lights
- V-Ray Light Lister
- V-Ray Light Mix
14 V Ray Rendering
- Introduction to Rendering
- Basic Settings for Interior Light
- Basic settings for Exterior
- Basic settings for Day light for Exterior and Interior