Topic outline

  • 1. Introduction to 3DSMax

    • What is 3Ds Max
    • History of 3Ds Max
    • How to Download Software and Install
    • How to Open 3ds Max

     

    • 2. The 3ds Max Interface

      • Navigating the Workspace
      • User-Interface Elements
      • Viewports
      • View Cube
      • Mouse Buttons
      • Quad Menus
      • Displaying Objects in a Viewport
      • Viewport Navigation
      • Transforming Objects Using Gizmos
      • Graphite Modeling Tools Set
      • Command Panel
      • Object Parameters and Values
      • Modifier Stack
      • Objects and Sub-Objects
      • Time Slider and Track Bar
      • File Management
      • Setting a Project


      • 3 Your First 3ds Max Project

        • Setting Up a Project Workflow
        • Setting Up a Project
        • Setting Up the Modeling Reference
        • Building a Simple Model
        • Starting with a Primitive
        • Modeling in Sub-Object Mode
        • Bringing on the Bevel
        • Chamfering Time
        • Creating Details Using Splines
        • Building the Handle
        • Lathing, Extruding, and Beveling to Create 3D from 2D
        • Lathing to Make a Whole
        • Creating the Clock Numbers and Hands


        • 4 Modeling in 3ds Max: Architectural Model Part I

          • Setting Up the Scene
          • Setting Up Units
          • Importing a CAD Drawing
          • Building the Room
          • Creating the Walls
          • Creating the Doors
          • Creating the Window
          • Adding a Floor and a Ceiling
          • Adding Special Details to the Room
          • Creating Baseboard Moldings


          • 5 Modeling in 3ds Max: Architectural Model Part II

            • Modeling the Couch
            • Blocking Out the Couch Model
            • Building Detail on the Couch Model
            • Creating the Chaise Lounge
            • Modeling the Couch Feet
            • Modeling the Chair
            • Creating Image Planes
            • Adding the Images
            • Building the Splines for the Chair Frame
            • Building the Chair Cushion
            • Creating the Chair’s Base


            • 6 Modeling in 3ds Max: Architectural Model Part II

              • Modeling the Couch
              • Blocking Out the Couch Model
              • Building Detail on the Couch Model
              • Exercise 4.4: Creating the Chaise Lounge
              • Modeling the Couch Feet
              • Modeling the Chair
              • Creating Image Planes
              • Adding the Images
              • Building the Splines for the Chair Frame
              • Creating the Chair’s Base

              • 7 Introduction to Materials

                • Creating a Standard Material
                • Applying the Material to the Couch
                • Adding a Bitmap
                • Mapping Coordinates
                • : Adding Materials to the Feet
                • : Applying a Bump Map
                • Building Materials for the Chair
                • Creating a Leather Material for the Chair Cushion
                • Creating a Reflective Material
                • Building Materials for the Window
                • Creating a Multi/Sub-Object Material


                • 8 Textures and UV Workflow

                  • Defining UVs on the Walls, Windows & Sofas
                  • Seaming the Sofa  
                  • Unwrapping UVs on the Sofa
                  • Unwrapping the Kitchen Cabinet  
                  • Unwrapping the Door
                  • Arranging the Chair  UVs
                  • Building and Applying Material to the Sofa
                  • Applying the Color Map
                  • Applying the Bump Map
                  • Applying the Specular Map


                  • 9 Introduction to Lighting

                    • Recognizing 3ds Max Lights
                    • Standard Lights
                    • Target Spotlight
                    • Target Direct Light
                    • Free Spot or Free Direct Light
                    • Omni Light
                    • Lighting a Still Life
                    • Setting Up the Basic Lights for the Scene
                    • Adding Shadows
                    • Adding a Fill Light
                    • Setting Up the Fill Light Attenuation
                    • Selecting a Shadow Type
                    • Atmospherics and Effects
                    • Creating a Volume Light
                    • Volume Light Parameters
                    • The Light Lister


                    • 10 Introduction to Animation

                      • Animating the Box
                      • Setting Keyframes
                      • Copying Keyframes
                      • Using the Track View - Curve Editor
                      • Editing Animation Curves
                      • Squash and Stretch
                      • Setting the Timing
                      • Moving the Camera Forward
                      • Correcting the Rotation
                      • Adding Rotation
                      • Adding Anticipation
                      • : Following Through
                      • Transferring Momentum to the Target
                      • Camera walk throughs


                      • 11 3ds Max Rendering

                        • Navigating the Render Setup Dialog
                        • Common Tab
                        • Rendered Frame Window
                        • Render Processing
                        • Assign Renderer


                        • 12 V Ray Materials

                          • V-Ray Materials Introduction
                          • Metal, Brushed Metal, Plastic and Glass V-Ray Materials in 3ds Max
                          • Wood, Fabric and Colored Metal V-Ray Materials in 3ds Max
                          • Create a Material Library in 3ds Max
                          • V-Ray Asset Library in 3ds Max


                          • 13 V Ray Lights

                            • Create The V-Ray Lighting Demo Scene
                            • Why Use A V-Ray Plane?
                            • The V-Ray Sun
                            • V-Ray HDRI
                            • Create the V-Ray Interior Scene
                            • V-Ray Light Types
                            • V-Ray IES Lights
                            • V-Ray Light Lister
                            • V-Ray Light Mix

                            • 14 V Ray Rendering

                              • Introduction to Rendering
                              • Basic Settings for Interior Light
                              • Basic settings for Exterior
                              • Basic settings for Day light for Exterior and Interior